Mental Ray Lighting
3ds Max
piclens.png

My first attempt at photorealistic lighting via mental ray. The third image is just for fun, it kinda looks like clay!

Many of my settings [see following] were purely overkill, but since it is just one frame it didn't really matter. Had this been a multiple frame project, then yes I would've toned the settings down a bit.

Photometric Target Area Light
Light Type: Area + Targetted
Raytraced shadows
Color: D65White
Resulting Intensity: 40,000.0 cd

Mental Ray Renderer
Samples ppix Min: 16
Samples ppix Max: 256
Sampling type: Mitchell
Width: 4.0
Height: 4.0
Final Gather Samples: 512
Render Final Elements

Main Page
Created: 06/04/2008


mray.jpg
mraymarb.jpg
mrayclay.jpg