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Mental Ray Lighting 3ds Max
My first attempt at photorealistic lighting via mental ray. The third image is just for fun, it kinda looks like clay!
Many of my settings [see following] were purely overkill, but since it is just one frame it didn't really matter. Had this been a multiple frame project, then yes I would've toned the settings down a bit. Photometric Target Area Light Light Type: Area + Targetted Raytraced shadows Color: D65White Resulting Intensity: 40,000.0 cd Mental Ray Renderer Samples ppix Min: 16 Samples ppix Max: 256 Sampling type: Mitchell Width: 4.0 Height: 4.0 Final Gather Samples: 512 Render Final Elements Main Page |
Created: 06/04/2008 |
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