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Wine Glass 3ds Max
Utilized lots of raycasting to create to the best of my abilities a realistic looking glass. I thought the glass aspect came out pretty good, just the lights, wine and ice could use some work...
EDIT [06/08/2008] I re-rendered it using mental ray instead of the default scanline. [second image] As you can see, it turned out a bit better but not that much as the wine and ice needs major reworking. Main Page |
Created: 10/06/2007 |
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